Odin
Systems language designed as a clean alternative to C — fast, simple, no hidden allocations, with excellent tooling.
static
compiled
since 2016
imperativesystems
Odin was designed with game development and systems programming in mind — explicit allocators, context-based memory management, and a clear, readable syntax without C’s historical baggage. It compiles via LLVM and supports multiple calling conventions for C interop. The Odin compiler itself, a game engine, and several tools are written in Odin.